AI Insights · Timothy · January 2023
Top 5 Boxing Games in Norway Q4 2022
Discover the performance trends of the top 5 boxing games on a unified platform in Norway during Q4 2022, including downloads, revenue, and active users.
The final quarter of 2022 saw interesting trends in the performance of the top 5 boxing games on a unified platform in Norway. Here's a detailed look at their weekly downloads, revenue, and active users.
MMA Manager 2: Ultimate Fight from Prey Studios experienced a notable increase in weekly revenue, peaking at approximately $366 in the last week of November. The game also saw a consistent number of weekly downloads, with a spike to 161 in the last week of October. Weekly active users showed some fluctuation, peaking at 286 in the same period before settling at 233 by the end of December.
Real Boxing 2 by Vivid Games S.A. had a steady performance in weekly revenue, reaching around $144 in early October and maintaining a similar range throughout the quarter. Weekly downloads peaked at 269 in the final week of December, while weekly active users surged to 385 in the same period, indicating a strong finish for the year.
Boxing Star: Real Boxing Fight from THUMBAGE saw varied performance, with weekly revenue peaking at $171 in late September and experiencing minor fluctuations thereafter. The game had a significant increase in weekly downloads, reaching 205 in mid-December. Weekly active users also peaked in mid-December at 519, showing a strong engagement during the holiday season.
Burrito Bison: Launcha Libre by Kongregate showed a steady increase in weekly revenue, peaking at $167 in the final week of December. Weekly downloads remained relatively stable, with a slight peak at 55 in late November. Weekly active users were consistently high, peaking at 374 in late September and maintaining a stable range through the quarter.
WWE Mayhem from Reliance Games had a varied performance in weekly revenue, peaking at $125 in early December. Weekly downloads were relatively stable, with minor fluctuations, peaking at 95 in late September. Weekly active users showed a gradual decline, ending the quarter at 96.
These insights, derived from Sensor Tower data, provide a comprehensive view of the performance of these top boxing games in Norway. For more detailed insights, you can visit Sensor Tower.